Projected Profiles | Introduction
Created for Civil 3D production output, the Projected Profiles command addresses the challenge of integrating independently designed road features, such as parking bays or knuckles, into main road Civil 3D Profile Views.

The Projected Profiles command provides users with the ability to project String designs onto the alignment of other Strings to create Civil 3D Profiles (projecting design Civil 3D Profiles onto another alignment). Unlike Civil 3D Superimpose Profiles, the Projected Profiles command projects the design IP’s onto the selected string, then added the vertical curves.
This vastly improves the labelling of the projected Civil 3D profile, by detailing the grade and vertical curve information rather than a tessellated approximation.
Common applications of this would be for designs where it is required to show the design profile for kerb returns that connect to a road, or there is an independent vertical design for the left and right side of the road that needs to be shown along with the design centreline on the same Profile View.
Key Features and Applications:
- Profile Creation Flexibility: Supports independent vertical designs, such as kerb returns or profiles for road sides, shown alongside the design centreline in the same Profile View.
- Vertical Curve Management: Handles parabolic vertical curves, with options to transfer or project curve geometry points.
- Profile Customization: Users can select styles and labels for immediate customization.

With the release of V24 has come a number of new and improved features. Join us as we go through the new additions to Stringer and how they can help you streamline and improve your workflow.
Viewing height or terrain data on your Civil Site Design & Civil 3D surfaces, is now possible with the new Surface Analysis in Model Viewer.
In Civil Site Design V24, users can now save templates as packed (zipped) files, making them portable for sharing with teams and projects.
With the new Convert 2D Objects, Civil Site Design can read your 2D objects, such as text or block attributes and convert them into dynamic, elevated Cogo Points. The result? A live surface onto which design can begin.